COMPANY

A real-time live event ontology engine company.

We structure what is happening inside a live event — its events, context and causality — while it is still happening. Our first application is RORR. Our first market is esports.

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The engine, in three layers

Official data in, structured match understanding out, applications on top.

LAYER 1
Official data intake
Live Stats feeds received under agreement, normalized into a single event stream with sub-second alignment to broadcast.
LAYER 2
Real-time ontology engine
Events are resolved into entities, states and causal relations as the match runs — so a question about the current fight has a structured answer, not a retrieval guess. WRC+ operates here as a component of the engine.
LAYER 3
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Data we are allowed to use

Match data is provided under an official Live Stats agreement. Derived metrics such as PCI+ and wGE+ are our own calculations and are labelled as unofficial wherever they appear — on the product, on match pages, and in any partner-facing report.

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What derived metrics could be worth to a team or a league

Three directions we believe PCI+ and wGE+ can open. Stated as possibility, not as proven outcome.

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Where the engine goes next

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For leagues and teams

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Founders

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Let's talk about what the engine could do for your league.

Partnership, data collaboration and pilot inquiries.

Contact us — info@rorr.club